Closed ghost closed 1 year ago
You can reduce shadow layer size to improve shadow quality
like this?:
auto& shadowLayer = MxObject::GetByName("ShadowLayer");
Try open it in editor. It's directional light component. You can edit scale of each sascade depth map
when i change the directional light settings and even after removing and adding a new one i still get wierd shadows but this wierdly only applies to directional light but not to point light
I will investigate an issue and update dir light shadows with improved algorithm
in every sample the shadow that is casted from the sun looks like this is this normal?