asc-community / MxEngine

C++ open source 3D game engine
BSD 3-Clause "New" or "Revised" License
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[Rendering] correct dirlight shadows (with cascades) #89

Closed MomoDeve closed 1 year ago

MomoDeve commented 1 year ago

Description

Improved cascade shadow mapping (basically adopted from https://learnopengl.com/Guest-Articles/2021/CSM)

Examples

Doom sample: image Sponza sample: image Physics sample (some visual artefacts noticable on large distances): image

fall2019 commented 1 year ago

Really nice. Will check it tonight.