Open WhiteBlackGoose opened 4 years ago
Just my thoughts: We can make reflections using SSR post-effect technique, after deferred rendering pipeline will be implemented. Raytracing is hard to implement and probably requires big changes in engine core. There is an option to create a sample with custom shaders, which perform raytracing for simple shapes though
Do you want actual raytracing via RTX, or comfortable with SSR? :)
Yes (both)
Honestly I think SSR is enough for now as it works on all GPUs flawlessly. RTX could ofc be implemented later on.
for RTX raytracing the engine must be ported to Vulkan API. I am working on it, but it can take quite a long time
Render rays of light to render reflections correctly (as a submodule)