asc-community / MxEngine

C++ open source 3D game engine
BSD 3-Clause "New" or "Revised" License
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Using geometry shader to expend shadow maps. #95

Open fall2019 opened 6 months ago

fall2019 commented 6 months ago

Currently in the process of making shadow maps we send commands to the gpu for each cascade. I guess this can be optimized via geometry shader.