As the title says, this feature is missing. My plan is to implement this in post-processing as the endstate store the marker position(on the wall) and the velocity vector. The angle of incidence is defined with respect to the surface normal, but here we can decide that the normal always points in the same direction as where the marker came. (The other option would be to fix the order in which triangle vertices must be given in input).
As the title says, this feature is missing. My plan is to implement this in post-processing as the endstate store the marker position(on the wall) and the velocity vector. The angle of incidence is defined with respect to the surface normal, but here we can decide that the normal always points in the same direction as where the marker came. (The other option would be to fix the order in which triangle vertices must be given in input).