What steps will reproduce the problem? 1. Interrupting a channeled spell. 2. 3.
What do you expect to happen? What happens instead? Having a timer start for both interrupted channel/non-channel abilities. On enemy targets. --When used to interrupt a non-channeled spell, a timer will start, however when used on a channeled one, nothing happens.
What version of TellMeWhen are you using? ("The latest" is not a version) v7.3.5
Do you have an error log of what happened? No.
Please provide any additional information below (including any export strings if applicable; see above.)
Posted by CurseForge user Ayiu | Imported from CurseForge issue #1159 | Raw
^1^T^SType^Scleu ^SShowTimerText^B ^SEnabled^B ^SSourceUnit^Sparty~`1-4 ^SGUID^STMW:icon:1LyBdfebUUE_ ^SName^SKick ^SFakeHidden^B ^SCLEUEvents^T ^SSPELL_INTERRUPT_SPELL^B ^SSPELL_INTERRUPT^B ^t^SCLEUNoRefresh^B ^SSourceFlags^N4294967199 ^t^N73501^S~`~| ^Sicon^^
What steps will reproduce the problem?
1. Interrupting a channeled spell.
2.
3.
What do you expect to happen? What happens instead?
Having a timer start for both interrupted channel/non-channel abilities. On enemy targets.
--When used to interrupt a non-channeled spell, a timer will start, however when used on a channeled one, nothing happens.
What version of TellMeWhen are you using? ("The latest" is not a version)
v7.3.5
Do you have an error log of what happened?
No.
Please provide any additional information below (including any export strings if applicable; see above.)