Closed Architekt909 closed 3 years ago
This is correct - you entered the first spell by ID. This allows the game's API to always resolve this to an actual spell. Entering spells by name works differently - the game's API only will treat it as a valid spell (and this one that will be shown by the TMW icon) if a spell by that name is learned by your current character.
In any case, you can just enter only "Command Pet" (the actual base spell that is replaced by either SotF or a pet ability) to track and any all spells for that slot.
Awesome, thanks man. I appreciate you taking the time to explain a solution.
What version of TellMeWhen are you using? 9.0.3
What steps will reproduce the problem?
What do you expect to happen? What happens instead? Icon should be dependent on whether pet is summoned or not, as you lose the SOTF ability and it's replaced with Command Pet when pet is out. Icon should also reflect cooldown state.
Screenshots and Export Strings
^1^T^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^SShowTimerText^B ^SName^S281195;~
Command~
Pet ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KGUbKf6odcS ^STexts^T ^N1^SSD ^t^t^t^SStates^T ^N2^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N0.35 ^t^t^t^N90301^S~`~| ^Sicon^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SStringName^SBinding/Label ^SSkinAs^SHotKey ^SSize^N8 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SStringName^SStacks ^SSkinAs^SCount ^SSize^N8 ^t^SGUID^STMW:textlayout:1KGUbKf6odcS ^Sn^N2 ^SName^Ssmaller~
text~
both~rows ^t^N90301^S~
~| ^Stextlayout^STMW:textlayout:1KGUbKf6odcS ^^Edit: I have no idea why the formatting looks so weird but that should be the string regardless. I have also posted it on pastebin here