Closed tmw-issue-import closed 12 years ago
Didn't realize that was so broken when I pushed r529 out.
I think I'm going to go ahead and push r530 right now, even though it probably could use a little bit more work, just because it does contain many bug fixes (and probably introduced twice as many new bugs, yay!)
530 is up. I wont be back until 6:00 PM PST (when this post is 15 hours old), so apologies if its completely broken.
Minor issue I think already existed: http://i.imgur.com/GWJJC.jpg The = operator is replaced with "..." depending on the scaling of the window.
Metaicons seem pretty wrecked. Animations aren't working at all and they ignore many (but I don't think all) conditions on their subicons, displaying them when they are actually failing a condition.
I use a slightly different font from the default one WoW uses, which is probably why I didn't notice that. I will make that dropdown just a tad bigger to try and fix that.
What do you mean about meta icons and animations? All the ones that I have set up are working OK. Could you give me some example export strings of stuff that isn't working?
EDIT: HOLD IT! I think I might know what the problem is. Open up AddOns\TellMeWhen\Components\IconTypes\IconView_meta\meta.lua and comment out these lines (109-111):
so that they look like this:
and see if this fixes the problem.
(I'm here because I just woke up. I won't have time to fix stuff till later, though.)
That fixed the problem that subicons didn't have their conditions checked. The issue where metaicons aren't triggering animations is still persisting. Group 2: Icon 4 has two different borders depending on rage. Neither are ever showing up.
^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^Sbar1^T ^N1^T ^t^N2^T ^t^t^t^SNumGroups^N12 ^STextureName^SMinimalist ^SClockGCD^b ^SGroups^T ^N1^T ^SPoint^T ^Sy^N71 ^Sx^F6148263692461303 ^f-67^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^F5186935366615040 ^f-52^SRows ^N4^SLocked ^B^SColumns ^N20^SIcons ^T^N4^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SShield`Wall ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SRecklessness ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SRetaliation ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon48 ^N2^STellMeWhen_Group1_Icon28 ^N3^STellMeWhen_Group1_Icon68 ^t^SShowTimerText^B ^SShowWhen^N3 ^SName^SBladestorm ^SEnabled^B ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon29 ^N2^STellMeWhen_Group1_Icon49 ^N3^STellMeWhen_Group1_Icon69 ^t^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SEnraged`Regeneration ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SRallying`Cry ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SDisarm ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SIntimidating`Shout ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N16^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SBerserker`Rage ^SManaCheck^B ^SShowWhen^N3 ^SRangeCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N17^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SHeroic`Throw ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N18^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^SDarkflight ^SShowWhen^N3 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N28^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SName^SBladestorm ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^N29^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SName^SDeadly`Calm ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^N48^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SName^SLast`Stand ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^N49^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SName^SChallenging`Shout ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^N68^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^Sn^N1 ^t^SName^SHeroic`Fury ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^N69^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^Sn^N1 ^t^SName^SDeath`Wish ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^t^SName^SCooldowns ^t^N2^T ^SPoint^T ^Sy^N-75 ^t^SScale^F5930994964103167 ^f-52^SLocked ^B^SEnabled ^B^SColumns ^N7^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group7_Icon16 ^N2^STellMeWhen_Group7_Icon85 ^N3^STellMeWhen_Group7_Icon86 ^N4^STellMeWhen_Group7_Icon87 ^N5^STellMeWhen_Group7_Icon88 ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^SRecklessness;`Shield`Wall;`Pain`Suppression;`Bladestorm;`Retaliation;`Deadly`Calm;`Rallying`Cry;`Last`Stand;`Enraged`Regeneration;`Shield`Block;`Blood`Fury;`Call`of`Victory ^SShowTimerText^B ^SEnabled^B ^t^N4^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group7_Icon78 ^N2^STellMeWhen_Group7_Icon76 ^N3^STellMeWhen_Group9_Icon1 ^N4^STellMeWhen_Group9_Icon76 ^N5^STellMeWhen_Group9_Icon90 ^N6^STellMeWhen_Group9_Icon165 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SIcon^STellMeWhen_Group7_Icon26 ^SAnimation^SICONCLEAR ^SEvent^SOnIconHide ^t^N2^T ^SType^SAnimations ^SIcon^STellMeWhen_Group7_Icon25 ^SAnimation^SICONCLEAR ^SEvent^SOnIconHide ^t^N3^T ^SType^SAnimations ^Sg_anim^F7947528754183228 ^f-53^Sa_anim ^N1^SIcon ^STellMeWhen_Group7_Icon26^SAnimation ^SICONBORDER^SPeriod ^N0^SEvent ^SOnIconShow^SInfinite ^B^t ^N4^T ^SType^SAnimations ^Sa_anim^N1 ^SIcon^STellMeWhen_Group7_Icon27 ^SAnimation^SICONBORDER ^SPeriod^N0 ^SEvent^SOnIconShow ^SInfinite^B ^t^Sn^N4 ^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SDemoralizing`Shout;`Thunder`Clap ^SShowTimerText^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group7_Icon61 ^N2^STellMeWhen_Group7_Icon62 ^N3^STellMeWhen_Group7_Icon63 ^t^SShowTimerText^B ^SDurationMaxEnabled^B ^SShowWhen^N3 ^SEnabled^B ^SDurationMax^N3 ^SName^SBattle`Shout;`WoW's`7th`Anniversary ^t^t^SName^SLarge`Center`Icons ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^SSpacingX^N3 ^t^t^t^N3^T ^SStrata^SLOW ^SPoint^T ^Sy^N-103 ^t^SScale^F8619655765688320 ^f-53^SRows ^N3^SLocked ^B^SLevel ^N20^SEnabled ^B^SColumns ^N7^SIcons ^T^N4^T ^SShowTimer^B ^SUnit^Starget ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SName^SPummel ^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^SDurationMax^N2 ^t^N9^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group7_Icon50 ^N2^STellMeWhen_Group7_Icon49 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^N10^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group7_Icon1 ^N2^STellMeWhen_Group7_Icon2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SEnabled^B ^t^N12^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group7_Icon13 ^N2^STellMeWhen_Group7_Icon14 ^t^SEnabled^B ^t^N13^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^N3^T ^SType^SITEMCD ^SOperator^S|= ^SName^SCataclysmic`Gladiator's`Medallion`of`Tenacity ^SAndOr^SOR ^t^N4^T ^SType^SITEMCD ^SOperator^S|= ^SName^SRuthless`Gladiator's`Medallion`of`Tenacity ^SAndOr^SOR ^t^N5^T ^SType^SITEMCD ^SOperator^S|= ^SName^SVicious`Gladiator's`Medallion`of`Tenacity ^SAndOr^SOR ^t^Sn^N5 ^t^SOnlyInBags^B ^SName^SCataclysmic`Gladiator's`Medallion`of`Tenacity;`Ruthless`Gladiator's`Medallion`of`Tenacity;`Vicious`Gladiator's`Medallion`of`Tenacity ^SShowWhen^N3 ^SICDType^Sspellcast ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N17^T ^SShowTimer^B ^SUnit^Starget ^SType^Sdr ^SName^SDR-ControlledStun ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N18^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group9_Icon135 ^t^SEnabled^B ^t^N21^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S|= ^SName^SDemoralizing`Shout ^t^Sn^N1 ^t^SName^SThunder`Clap ^SShowTimerText^B ^SEnabled^B ^t^t^SName^SSmall`Center`Icons ^t^N4^T ^SStrata^SLOW ^SPoint^T ^Sy^N-30 ^t^SScale^N1.25 ^SLocked^B ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group7_Icon42 ^N2^STellMeWhen_Group7_Icon41 ^t^SEnabled^B ^t^t^SName^SEnemy`Spellcast ^t^N5^T ^SPoint^T ^Sy^N-120 ^t^SScale^N1.5 ^SLocked^B ^SEnabled^B ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^SHeroic`Leap ^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SCharge ^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SConditionAlpha^N0.6 ^SType^Scooldown ^SDurationAlpha^N0.6 ^SStackAlpha^N0.6 ^SName^SIntercept ^SShowWhen^N3 ^SShowTimerText^B ^SEvents^T ^SOnShow^T ^SDuration^F7205759511166976 ^f-53^t ^t^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SName^SCharge ^SLevel^N1 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^SCharge`Stun ^t^Sn^N2 ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SIntervene ^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^t^t^SName^SGapcloser`Cooldowns`(Prot) ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^t^N6^T ^SPoint^T ^Sy^N-120 ^t^SScale^N1.5 ^SLocked^B ^SEnabled^B ^SColumns^N3 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^SHeroic`Leap ^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group7_Icon38 ^N2^STellMeWhen_Group7_Icon37 ^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^SIntervene ^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^t^t^SName^SGapcloser`Cooldowns`(Arms,`Fury) ^SConditions^T ^N1^T ^SType^STREE ^SOperator^S|= ^SLevel^N3 ^t^Sn^N1 ^t^t^N7^T ^SPoint^T ^Sy^F5668801230153016 ^f-47^Sx ^F5763430056000700^f-46 ^Spoint^SBOTTOMLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F5348022946889726 ^f-52^SRows ^N18^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S|= ^SName^SShockwave ^SAndOr^SOR ^t^N2^T ^SType^STREE ^SLevel^N3 ^t^Sn^N2 ^t^SName^SShockwave ^SShowWhen^N3 ^SFakeHidden^B ^SEvents^T ^SOnFinish^T ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^t^t^SEnabled^B ^SDurationMax^N3 ^SShowTimerText^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SOperator^S|= ^SName^SThrowdown ^SAndOr^SOR ^t^N3^T ^SType^SREACT ^SPrtsAfter^N1 ^SUnit^Starget ^SLevel^N1 ^SAndOr^SOR ^t^N4^T ^SType^STREE ^SLevel^N1 ^t^Sn^N4 ^t^SName^SThrowdown ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^SOnFinish^T ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^t^t^SEnabled^B ^t^N13^T ^SType^Scleu ^SFakeHidden^B ^SSourceUnit^Splayer ^SEvents^T ^SOnShow^T ^Sb^F4521260802379792 ^f-59^Sg ^N0^SChannel ^SSAY^SLocation ^SNotification^SSticky ^B^SSize ^N38^SText ^SReflected`%e's`%s.^t ^t^SEnabled^B ^SCLEUEvents^T ^SSPELL_REFLECT^B ^t^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^N3^T ^SType^SSPELLCD ^SOperator^S|= ^SName^SSpell`Reflection ^SAndOr^SOR ^t^Sn^N3 ^t^SName^SSpell`Reflection ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^SOnFinish^T ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^t^t^SEnabled^B ^t^N16^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^SOnShow^T ^SDuration^N5 ^SPeriod^N0.1 ^t^t^SEnabled^B ^SName^SSpell`Reflection ^t^N25^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^SRAGE ^SOperator^S>= ^SLevel^N60 ^SPrtsBefore^N2 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S>= ^SName^SHeroic`Strike ^SLevel^N1.5 ^t^N3^T ^SType^SRAGE ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N90 ^SAndOr^SOR ^t^N4^T ^SType^SBUFFDUR ^SName^SDeadly`Calm ^t^Sn^N4 ^t^SName^SInner`Rage ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N26^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^SRAGE ^SOperator^S>= ^SLevel^N60 ^SPrtsBefore^N1 ^t^N2^T ^SType^SBUFFSTACKS ^SPrtsAfter^N1 ^SOperator^S|= ^SName^SDeadly`Calm ^SAndOr^SOR ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group7_Icon25 ^t^Sn^N3 ^t^SIcons^T ^N1^STellMeWhen_Group1_Icon6 ^N2^STellMeWhen_Group1_Icon8 ^t^SName^SHeroic`Strike ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^SOnIconShow^T ^SDuration^N5 ^t^t^SEnabled^B ^t^N27^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group7_Icon26 ^t^N2^T ^SType^SICON ^SIcon^STellMeWhen_Group7_Icon25 ^t^Sn^N2 ^t^SCustomTex^S102121 ^SFakeHidden^B ^SEnabled^B ^t^N28^T ^SEvents^T ^SOnShow^T ^SDuration^N5 ^t^t^t^N37^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SShowTimerText^B ^SShowWhen^N3 ^SFakeHidden^B ^SName^SCharge ^SEnabled^B ^t^N38^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^Sn^N1 ^t^SShowTimerText^B ^SShowWhen^N3 ^SFakeHidden^B ^SName^SIntercept ^SEnabled^B ^t^N41^T ^SUnit^Sarena1;`arena2;`arena3;`arena4;`arena5;`target;`focus ^SType^Scast ^SInvertCBar^B ^SName^SPolymorph;`Hex;`Cyclone;`Mind`Control;`Entangling`Roots ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SInvertPBar^B ^SShowCBar^B ^SFakeHidden^B ^SEvents^T ^SOnStart^T ^SSound^SInterface\AddOns\Powersounds\suspense1.mp3 ^SSoundData^SInterface\AddOns\Powersounds\suspense1.mp3 ^t^SOnShow^T ^SDuration^N0.5 ^SPeriod^N0.5 ^t^t^SEnabled^B ^SShowTimerText^B ^t^N42^T ^SUnit^Sarena1;`arena2;`arena3;`arena4;`arena5;`target;`focus ^SType^Scast ^SInvertCBar^B ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Unit:Name] ^t^t^t^SInvertPBar^B ^SShowCBar^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^SOnShow^T ^SDuration^N0.5 ^SAnimation^SACTVTNGLOW ^SPeriod^N0.5 ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITISUNIT ^SUnit^S%u-target ^SName^Splayer ^t^Sn^N1 ^t^SName^SPolymorph;`Hex;`Cyclone;`Mind`Control;`Entangling`Roots ^t^N49^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSPELLCD ^SOperator^S|= ^SName^SConcussion`Blow ^SAndOr^SOR ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SALIVE ^SPrtsAfter^N1 ^SUnit^Starget ^t^Sn^N4 ^t^SName^SConcussion`Blow ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^SOnFinish^T ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^t^t^SEnabled^B ^t^N50^T ^SShowTimer^B ^SType^Sicd ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^SPrtsBefore^N2 ^t^N3^T ^SType^SALIVE ^SPrtsAfter^N1 ^SUnit^Starget ^t^N4^T ^SType^SCOMBAT ^SPrtsAfter^N1 ^SAndOr^SOR ^t^Sn^N4 ^t^SName^S23694:`30 ^SShowWhen^N3 ^SShowTimerText^B ^SFakeHidden^B ^SEvents^T ^SOnFinish^T ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^t^t^SEnabled^B ^t^N61^T ^SUnit^Sparty;`raid ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SGROUP ^SOperator^S|= ^t^N2^T ^SType^STREE ^SLevel^N3 ^t^N3^T ^SType^SRESTING ^SLevel^N1 ^t^Sn^N3 ^t^SName^SVigilance ^SShowWhen^N1 ^SFakeHidden^B ^t^N62^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SRESTING ^SLevel^N1 ^t^N2^T ^SType^SSPELLCD ^SName^SBattle`Shout ^t^N3^T ^SType^SVEHICLE ^SLevel^N1 ^t^N4^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N4 ^t^SName^SBattle`Shout;`Horn`of`Winter;`Strength`of`Earth`Totem;`Roar`of`Courage ^SDurationMaxEnabled^B ^SShowWhen^N3 ^SCustomTex^S8118 ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N10 ^SShowTimerText^B ^t^N63^T ^SShowTimer^B ^SType^Scooldown ^SName^SBattle`Shout ^SShowWhen^N1 ^SFakeHidden^B ^SShowTimerText^B ^SEnabled^B ^t^N73^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N3 ^t^Sn^N1 ^t^SShowTimerText^B ^SShowWhen^N3 ^SFakeHidden^B ^SName^SWhirlwind ^SEnabled^B ^t^N76^T ^SType^Sbuff ^SName^SVictorious ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SAndOr^SOR ^SLevel^N75 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^SVictorious ^SLevel^N5 ^SAndOr^SOR ^t^Sn^N2 ^t^SDurationMax^N5 ^t^N77^T ^SType^Sbuff ^SName^SVictorious ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SAndOr^SOR ^SLevel^N75 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^SVictorious ^SLevel^N5 ^SAndOr^SOR ^t^Sn^N2 ^t^SDurationMax^N5 ^t^N78^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SUnit^Starget ^SOperator^S|= ^SName^SIce`Block ^t^N2^T ^SType^SBUFFDUR ^SUnit^Starget ^SOperator^S|= ^SName^SDivine`Shield ^SAndOr^SOR ^t^N3^T ^SType^SBUFFDUR ^SUnit^Starget ^SOperator^S|= ^SName^SBlessing`of`Protection ^SAndOr^SOR ^t^Sn^N3 ^t^SName^SShattering`Throw ^SShowWhen^N3 ^SFakeHidden^B ^SShowTimerText^B ^SEnabled^B ^t^N85^T ^SType^Sconditionicon ^SUnAlpha^N0 ^SConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N2 ^t^N2^T ^SType^STREE ^SOperator^S|= ^SLevel^N3 ^t^Sn^N2 ^t^SCustomTex^SDefensive`Stance ^SFakeHidden^B ^SEnabled^B ^t^N86^T ^SType^Sconditionicon ^SUnAlpha^N0 ^SConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N3 ^t^N2^T ^SType^STREE ^SOperator^S|= ^SLevel^N2 ^t^Sn^N2 ^t^SCustomTex^SBerserker`Stance ^SFakeHidden^B ^SEnabled^B ^t^N87^T ^SType^Sconditionicon ^SUnAlpha^N0 ^SConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N1 ^t^N2^T ^SType^STREE ^SOperator^S|= ^SLevel^N1 ^t^Sn^N2 ^t^SCustomTex^SBattle`Stance ^SFakeHidden^B ^SEnabled^B ^t^N88^T ^SType^Sconditionicon ^SUnAlpha^N0 ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^SCataclysmic`Gladiator's`Shield`Wall ^SPrtsBefore^N1 ^t^N2^T ^SType^SITEMEQUIPPED ^SPrtsAfter^N1 ^SName^SVicious`Gladiator's`Shield`Wall ^SAndOr^SOR ^t^N3^T ^SType^STREE ^SLevel^N1 ^t^Sn^N3 ^t^SCustomTex^SInterface/Icons/ability_vehicle_shellshieldgenerator ^SFakeHidden^B ^SEnabled^B ^t^N97^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SSort^N1 ^SType^Sbuff ^SName^SCrowdControl;`Disarmed;`Stunned;`Disoriented;`Feared;`Incapacitated ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N98^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SSort^N1 ^SType^Sbuff ^SName^SRooted ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N99^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SSort^N1 ^SType^Sbuff ^SName^SCombustion ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^t^SName^SMiscellaneous`Subicons ^t^N8^T ^SStrata^SLOW ^SPoint^T ^Sy^N-12 ^t^SScale^N1 ^SLocked^B ^SLevel^N20 ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group7_Icon97 ^N2^STellMeWhen_Group7_Icon98 ^N3^STellMeWhen_Group7_Icon99 ^t^SEnabled^B ^t^t^SName^SCrowdcontrol ^t^N9^T ^SPoint^T ^Sy^F-4503604433255932 ^f-50^Sx ^F-5963072093445202^f-67 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F5348022946889726 ^f-52^SRows ^N11^SLocked ^B^SEnabled ^B^SColumns ^N15^SIcons ^T^N1^T ^SSort^N-1 ^SType^Smeta ^SConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N1 ^t^N2^T ^SType^STREE ^SLevel^N1 ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group9_Icon2 ^N2^STellMeWhen_Group9_Icon3 ^N3^STellMeWhen_Group9_Icon4 ^N4^STellMeWhen_Group9_Icon5 ^N5^STellMeWhen_Group9_Icon6 ^N6^STellMeWhen_Group9_Icon7 ^N7^STellMeWhen_Group9_Icon8 ^N8^STellMeWhen_Group9_Icon9 ^N9^STellMeWhen_Group9_Icon10 ^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SMortal`Strike ^SShowWhen^N3 ^SFakeHidden^B ^SDurationMaxEnabled^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SMagnitude^N5 ^SEvent^SOnShow ^SPassThrough^b ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^SSlaughter ^SLevel^N5 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S|= ^SName^SSlaughter ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SName^SRend ^SLevel^N5 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SUnit^Starget ^SOperator^S|= ^SName^SRend ^t^Sn^N4 ^t^SDurationMax^N2 ^t^N3^T ^SShowTimer^B ^SType^Sreactive ^SName^SOverpower ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SUnit^Starget ^SOperator^S|= ^SName^SEvasion ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SRAGE ^SOperator^S>= ^SLevel^N30 ^t^Sn^N1 ^t^SName^SExecute ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STellMeWhen_Group9_Icon35 ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STellMeWhen_Group9_Icon35 ^t^Sn^N2 ^t^SName^SRend ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Sreactive ^SName^SOverpower ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^STaste`for`Blood ^SLevel^N5 ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N7^T ^SSort^N1 ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group9_Icon37 ^N2^STellMeWhen_Group9_Icon22 ^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SConditionAlpha^N0.25 ^SType^Scooldown ^SDurationAlpha^N0.25 ^SStackAlpha^N0.25 ^SShowTimerText^B ^SDurationMaxEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SName^SMortal`Strike ^SEnabled^B ^SDurationMax^N1 ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group9_Icon24 ^N2^STellMeWhen_Group9_Icon39 ^N3^STellMeWhen_Group9_Icon54 ^t^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SRend ^SShowWhen^N1 ^SOnlyMine^B ^SFakeHidden^B ^SEnabled^B ^t^N20^T ^SShowTimer^B ^SType^Scleu ^SName^SRend ^SShowWhen^N1 ^SCLEUDur^N3.5 ^SFakeHidden^B ^SEnabled^B ^SSourceUnit^Splayer ^SShowTimerText^B ^SCLEUEvents^T ^SSPELL_PERIODIC_DAMAGE^B ^t^t^N22^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N0.25 ^SUnit^Starget ^SType^Sbuff ^SDurationAlpha^N0.25 ^SStackAlpha^N0.25 ^SShowTimerText^B ^SDurationMaxEnabled^B ^SName^SColossus`Smash ^SFakeHidden^B ^SEnabled^B ^SOnlyMine^B ^SDurationMax^N1 ^t^N24^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S|= ^SName^STaste`for`Blood ^t^Sn^N1 ^t^SName^SOverpower ^SShowWhen^N3 ^SFakeHidden^B ^SEnabled^B ^SUseActvtnOverlay^B ^t^N35^T ^SShowTimer^B ^SType^Sicd ^SName^SRend:`15 ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N37^T ^SShowTimer^B ^SConditionAlpha^N0.25 ^SType^Scooldown ^SDurationAlpha^N0.25 ^SStackAlpha^N0.25 ^SShowTimerText^B ^SDurationMaxEnabled^B ^SShowWhen^N3 ^SFakeHidden^B ^SName^SColossus`Smash ^SEnabled^B ^SDurationMax^N1 ^t^N39^T ^SShowTimer^B ^SType^Sicd ^SUnAlpha^N0.25 ^SName^STaste`For`Blood:`6 ^SDurationMinEnabled^B ^SShowWhen^N1 ^SCustomTex^SOverpower ^SFakeHidden^B ^SDurationMin^N1 ^SShowTimerText^B ^SEnabled^B ^SUseActvtnOverlay^B ^t^N54^T ^SShowTimer^B ^SType^Sicd ^SName^STaste`For`Blood:`6 ^SShowWhen^N1 ^SCustomTex^SOverpower ^SFakeHidden^B ^SEnabled^B ^SUseActvtnOverlay^B ^SShowTimerText^B ^t^N76^T ^SSort^N-1 ^SType^Smeta ^SConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N3 ^t^N2^T ^SType^STREE ^SLevel^N2 ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group9_Icon77 ^N2^STellMeWhen_Group9_Icon78 ^N3^STellMeWhen_Group9_Icon79 ^N4^STellMeWhen_Group9_Icon80 ^N5^STellMeWhen_Group9_Icon81 ^N6^STellMeWhen_Group9_Icon82 ^N7^STellMeWhen_Group9_Icon83 ^N8^STellMeWhen_Group9_Icon1 ^t^SFakeHidden^B ^SEnabled^B ^t^N77^T ^SShowTimer^B ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SRAGE ^SOperator^S>= ^SLevel^N30 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S< ^SName^SExecutioner ^SLevel^N5 ^t^Sn^N2 ^t^SName^SExecute ^SFakeHidden^B ^SEnabled^B ^t^N78^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^SColossus`Smash ^t^Sn^N1 ^t^SName^SColossus`Smash ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N79^T ^SShowTimer^B ^SType^Scooldown ^SName^SBloodthirst ^SShowWhen^N3 ^SFakeHidden^B ^SShowTimerText^B ^SEnabled^B ^t^N80^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^SEnrage ^t^N2^T ^SType^SSPELLCD ^SName^SRaging`Blow ^t^N3^T ^SType^SSPELLCD ^SOperator^S|= ^SName^SBloodthirst ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group9_Icon94 ^t^Sn^N4 ^t^SName^SBerserker`Rage ^SFakeHidden^B ^SEnabled^B ^t^N81^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S|= ^SName^SEnrage ^SPrtsBefore^N1 ^t^N2^T ^SType^SBUFFDUR ^SPrtsAfter^N1 ^SOperator^S|= ^SName^SBerserker`Rage ^SAndOr^SOR ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group9_Icon94 ^t^Sn^N3 ^t^SName^SRaging`Blow ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N82^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S|= ^SName^SBloodsurge ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group9_Icon94 ^t^Sn^N2 ^t^SName^SSlam ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N83^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group9_Icon94 ^t^Sn^N1 ^t^SName^SBattle`Shout ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N86^T ^SShowTimer^B ^SType^Scooldown ^SName^SMortal`Strike ^SShowWhen^N3 ^SFakeHidden^B ^SShowTimerText^B ^SEnabled^B ^t^N87^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SRend ^SShowWhen^N1 ^SFakeHidden^B ^SEnabled^B ^t^N88^T ^SType^Sreactive ^SName^SRevenge ^SFakeHidden^B ^SEnabled^B ^SUseActvtnOverlay^B ^t^N89^T ^SShowTimer^B ^SType^Scooldown ^SName^SMortal`Strike ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N90^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N2 ^t^N2^T ^SType^STREE ^SLevel^N1 ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group9_Icon89 ^N2^STellMeWhen_Group9_Icon88 ^N3^STellMeWhen_Group9_Icon87 ^N4^STellMeWhen_Group9_Icon86 ^t^SFakeHidden^B ^SEnabled^B ^t^N94^T ^SType^Scleu ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group9_Icon109 ^t^Sn^N1 ^t^SName^SColossus`Smash;`Raging`Blow;`Slam;`Battle`Shout ^SFakeHidden^B ^SSourceUnit^Splayer ^SCLEUDur^N2 ^SEnabled^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^t^N109^T ^SType^Scleu ^SName^SBloodthirst ^SFakeHidden^B ^SSourceUnit^Splayer ^SCLEUDur^N1 ^SEnabled^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^t^N133^T ^SType^Scooldown ^SName^SThunder`Clap ^SFakeHidden^B ^SEnabled^B ^t^N134^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SRend ^SShowWhen^N1 ^SOnlyMine^B ^SFakeHidden^B ^SEnabled^B ^t^N135^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SIcons^T ^N1^STellMeWhen_Group7_Icon77 ^N2^STellMeWhen_Group9_Icon134 ^N3^STellMeWhen_Group9_Icon133 ^N4^STellMeWhen_Group9_Icon163 ^N5^STellMeWhen_Group9_Icon165 ^t^SFakeHidden^B ^SEnabled^B ^t^N161^T ^SType^Scooldown ^SName^SDevastate;`Sunder`Armor ^SFakeHidden^B ^SEnabled^B ^t^N162^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^SShield`Slam ^SLevel^N4 ^t^Sn^N1 ^t^SName^SRend ^SShowWhen^N1 ^SFakeHidden^B ^SEnabled^B ^t^N163^T ^SType^Sreactive ^SName^SRevenge ^SCooldownCheck^B ^SFakeHidden^B ^SEnabled^B ^SUseActvtnOverlay^B ^t^N164^T ^SType^Sreactive ^SName^SShield`Slam ^SCooldownCheck^B ^SFakeHidden^B ^SIgnoreNomana^B ^SEnabled^B ^SUseActvtnOverlay^B ^t^N165^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^N2^T ^SType^SSTANCE ^SLevel^N2 ^t^Sn^N2 ^t^SIcons^T ^N1^STellMeWhen_Group9_Icon164 ^N2^STellMeWhen_Group9_Icon163 ^N3^STellMeWhen_Group9_Icon162 ^N4^STellMeWhen_Group9_Icon161 ^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^SRotational`Subicons ^t^N10^T ^SPoint^T ^Sy^F-5425461839646863 ^f-48^Sx ^F6301044456444801^f-44 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^F5348022946889726 ^f-52^SRows ^N3^SIcons ^T^N1^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SPvP`Trinket:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDeep`Freeze:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SIce`Block:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDeath`Coil:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDemonic`Circle:`Teleport:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SPain`Suppression:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SInner`Focus:`45 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SShadowfiend:`4:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SPsychic`Scream:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SPsychic`Horror:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDispersion:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^STree`of`Life:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N13^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SNature's`Swiftness:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N14^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SBash:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N15^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SBerserk:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N16^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SInnervate:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N17^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SStarfall:`1:30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N18^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^STyphoon:`20 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N19^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SShadow`Dance:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N20^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SSmoke`Bomb:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N21^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SBlind:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N22^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SVanish:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N23^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDismantle:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N24^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SPreparation:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N25^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDeterrence:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N26^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SRapid`Fire:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N27^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SScatter`Shot:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N28^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SFeral`Spirit:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N29^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SThunderstorm:`45 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N30^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SSpirit`Link`Totem:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N31^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SNature's`Swiftness:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N32^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SMana`Tide`Totem:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N33^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDivine`Shield:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N34^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SHand`of`Protection:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N35^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SLay`on`Hands:`10:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N36^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SHammer`of`Justice:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N37^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SRepentance:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N38^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SIcebound`Fortitude:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N39^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDark`Simulacrum:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N40^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDeath`Grip:`35 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N41^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SEmpower`Rune`Weapon:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N42^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SShield`Wall:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N43^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SRecklessness:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N44^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SBladestorm:`1:30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N45^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SBerserker`Rage:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N46^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDisarm:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N47^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SSpell`Reflection:`25 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N48^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SIntimidating`Shout:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N49^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SThrowdown:`45 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N50^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SBlink:`15 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N51^T ^SShowTimer^B ^SUnit^Sarena2 ^SType^Sunitcooldown ^SName^SDisengage:`25 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^t^N5^T ^SMethod^Sduration ^SOrder^N1 ^t^t^SColumns^N20 ^t^N11^T ^SPoint^T ^Sy^F-7239719473298823 ^f-47^Sx ^F6325113957971263^f-44 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^F5348022946889726 ^f-52^SRows ^N3^SIcons ^T^N1^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SPvP`Trinket:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDeep`Freeze:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SIce`Block:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDeath`Coil:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDemonic`Circle:`Teleport:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SPain`Suppression:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SInner`Focus:`45 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SShadowfiend:`4:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SPsychic`Scream:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SPsychic`Horror:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDispersion:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^STree`of`Life:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N13^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SNature's`Swiftness:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N14^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SBash:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N15^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SBerserk:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N16^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SInnervate:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N17^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SStarfall:`1:30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N18^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^STyphoon:`20 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N19^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SShadow`Dance:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N20^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SSmoke`Bomb:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N21^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SBlind:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N22^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SVanish:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N23^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDismantle:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N24^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SPreparation:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N25^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDeterrence:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N26^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SRapid`Fire:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N27^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SScatter`Shot:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N28^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SFeral`Spirit:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N29^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SThunderstorm:`45 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N30^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SSpirit`Link`Totem:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N31^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SNature's`Swiftness:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N32^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SMana`Tide`Totem:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N33^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDivine`Shield:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N34^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SHand`of`Protection:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N35^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SLay`on`Hands:`10:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N36^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SHammer`of`Justice:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N37^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SRepentance:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N38^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SIcebound`Fortitude:`3:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N39^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDark`Simulacrum:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N40^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDeath`Grip:`35 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N41^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SEmpower`Rune`Weapon:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N42^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SShield`Wall:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N43^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SRecklessness:`5:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N44^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SBladestorm:`1:30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N45^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SBerserker`Rage:`30 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N46^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDisarm:`1:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N47^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SSpell`Reflection:`25 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N48^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SIntimidating`Shout:`2:00 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N49^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SThrowdown:`45 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N50^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SBlink:`15 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^N51^T ^SShowTimer^B ^SUnit^Sarena1 ^SType^Sunitcooldown ^SName^SDisengage:`25 ^SShowWhen^N1 ^SShowTimerText^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^t^N5^T ^SMethod^Sduration ^SOrder^N1 ^t^t^SColumns^N20 ^t^N12^T ^SPoint^T ^Sy^F5247205131196640 ^f-49^Sx ^F-5984680054504246^f-45 ^t^SScale^N0.99 ^SRows^N4 ^SLocked^B ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sparty4 ^SSort^N1 ^SType^Sbuff ^SName^SCrowdControl;`Stunned;`Disoriented;`Feared;`Incapacitated ^SEvents^T ^N1^T ^SType^SSound ^SSound^SInterface\AddOns\PowerSounds\suspense1.mp3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sparty3 ^SSort^N1 ^SType^Sbuff ^SName^SCrowdControl;`Stunned;`Disoriented;`Feared;`Incapacitated ^SEvents^T ^N1^T ^SType^SSound ^SSound^SInterface\AddOns\PowerSounds\suspense1.mp3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sparty2 ^SSort^N1 ^SType^Sbuff ^SName^SCrowdControl;`Stunned;`Disoriented;`Feared;`Incapacitated ^SEvents^T ^N1^T ^SType^SSound ^SSound^SInterface\AddOns\PowerSounds\suspense1.mp3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sparty1 ^SSort^N1 ^SType^Sbuff ^SName^SCrowdControl;`Stunned;`Disoriented;`Feared;`Incapacitated ^SEvents^T ^N1^T ^SType^SSound ^SSound^SInterface\AddOns\PowerSounds\suspense1.mp3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^t^SName^SParty`CC ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N-2.3 ^SSpacingX^N-2.3 ^t^t^SConditions^T ^N1^T ^SType^SINSTANCE ^SLevel^N2 ^t^Sn^N1 ^t^t^t^SEditorScale^F8106479114518528 ^f-53^SInterval ^N0^SVersion ^N60014^t ^N60014^S`| ^Sglobal^SWARRIOR ^^
Turns out the bug with animations was just a simple typo... that I don't know the source of because the only time i remember changing that part of the code is when i copied and pasted the whole thing into its own file.
Oh well, its fixed now in r531.
Well, knock me over and call me deconstructed - "the aforementioned icon" - Maybe I should read harder? I will look into it, but it might be tricky since your profile isn't exactly designed for a hunter.
EDIT: Which animation is playing on startup? The yellow border or the red border?
This bug might have been in the game longer than I let on. There is a longstanding issue with TMW that I never bothered to report because it was so insignificant. When I login the first global I use triggeres the cooldown finished animation on about 80% (seemingly at random) of the cooldown icons I have. But since it's only a 2 second animation and it doesn't reoccur with subsequent GCD's it's not really an impairment. The obvious difference is that the yellow border is triggered without a GCD, but perhaps they're still related.
Perhaps I should add that the yellow border also appears on beta, where I removed the red border from the icon.
I seem to be unable to reproduce this. I am on an arms warrior on the beta right now, and, I'm not seeing any borders pop up on login.
I do see what you mean how the first GCD is triggering the cooldown finished animations. I will look into this.
Just fixed the cooldown finished animation bug. Still unable to reproduce the yellow border appearing on login. Could you maybe post a step-by-step of this happening? I know that sounds stupid, but:
http://eu.battle.net/wow/en/character/stormscale/Hayek/simple
For talents and glyphs.
I'm in combat stance. Doesn't make a difference though. Border appears across stances.
I do have to target a hostile or be in combat because otherwise the large center icon 2:4 is hidden. However you can remove those conditions so that the icon is always visible and the border still appears.
The same is true for being in combat which is another condition that would make the icon visible.
Step by step guide: Import the profile below, reload the ui, target a dummy, look at the center.
Well, I figure it out. It only happens when Masque is enabled. Now I just have to figure out why.
This is still live. (Should I keep posting these?)
The event editor only allows new handlers of the "On Left Click" and "On Right Click" variety to be created. And it doesn't allow editing of old handlers beyond the first one in the list.
Perhaps related to that is a minor bug where the border animation on one of my icons is firing upon login. It only goes back to proper functionality if I enter /tmw once.