Open dacap opened 9 years ago
I've already done some tests about this real-time dithering:
Anyway it's relatively easy to dither the final render result with the current code, but that is useless, we need to dither an intermediate phase/image in the render code. The steps are:
For this we need to rewrite the whole rendering code. Also, with a new rendering code we could cache the rendered image A, and reuse it to improve the animation playback performance.
Basically we should be able to specify an option per sprite/layer to see RGB images rendered with a dithering technique in real-time.