Open ghost opened 8 years ago
It's a known issue but too risky to fix it on v1.1 (it needs a special behavior to do this)
this might be related then: when you select something in no-symmetry mode and then switch to a symmetry mode and move the selection, the corresponding pixels on the other side of the axis don't move.
Also this symmetry mode seems so "limited", why only one symmetry point (either vertical or horizontal)? Why not allow all of them (vertical, horizontal, and angled)?
Hi @ArekX, I've decided to add a simple symmetry mode for the first iteration (v1.1.1). But in the future we could have other kind of symmetries (even multiple symmetries at the same time).
when there are several symmetrical objects on the canvas and they all have different symmetries it might be reasonable to put each on a separate layer and associate the corresponding symmetry mode and axis position with that layer.
@ArekX there's also radial symmetry.
The first item is #1011
Bumping for mirrored selection movement. :D
Symmetry issues reported in the community site too: https://community.aseprite.org/t/problems-with-simetry/2446
Would love to see selection respects symmetry. That would be a fire feature to work with. 🔥