Open anubi opened 4 years ago
...building this project isn't as easy as your guide makes it out to be :O
c:\users\XXX\downloads\renpy-live2d-master\cubismsdk\framework\src\rendering\d3d11\CubismNativeInclude_D3D11.hpp(11) : fatal error C1083: Cannot open include file: 'DirectXMath.h': No such file or directory error: command 'C:\Users\XXX\AppData\Local\Programs\Common\Microsoft\Visual C++ for Python\9.0\VC\Bin\cl.exe' failed with exit status 2
I have to DL their dependencies to build? Sounds scary.
Is it possible you could upload a sample project somewhere so I could compare why mine isn't working vs yours?
This is the error I am actually faced with, when using your release:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1, in script
init python:
File "game/script.rpy", line 5, in <module>
from live2d.displayable import Live2DDisplayable
ImportError: DLL load failed: The specified procedure could not be found.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1, in script
init python:
File "C:\Users\???\Downloads\renpy-7.1.1-sdk.7z\renpy-7.1.1-sdk\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\???\Downloads\renpy-7.1.1-sdk.7z\renpy-7.1.1-sdk\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5, in <module>
from live2d.displayable import Live2DDisplayable
File "C:\Users\???\Downloads\renpy-7.1.1-sdk.7z\renpy-7.1.1-sdk\renpy\loader.py", line 754, in load_module
exec code in mod.__dict__
File "live2d/__init__.py", line 29, in <module>
File "live2d/__init__.py", line 25, in load_module
ImportError: DLL load failed: The specified procedure could not be found.
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Building the lib from source in windows is not reasonably possible, there's some missing requirement I can't discern. CubismSDK complains about a missing DirectXMath.h, despite having DirectX installed (https://www.microsoft.com/en-us/download/confirmation.aspx?id=23549). So, I found DirectXMath.h on github (https://github.com/microsoft/DirectXMath) but this causes C99 errors in the build process (it can't find stdint.h). So, I actually found a stdint.h for windows (because it can't find cstdint on my machine, either) and tossed it into /Windows Kits/10/Include/10.0.17763.0/um/ and now I am getting:
error C2065: 'default' : undeclared identifier error C2253: 'XMMATRIX' : pure specifier or abstract override specifier only allowed on virtual function error C3646: 'noexcept' : unknown override specifier
And numerous other build errors, originating from DirectXMath.h
I could keep going down this hackey rabbit hole, but I'm not convinced it will produce a viable artifact. It's too bad because I'm curious to see this working in python. If anyone can build this from source, please provide your setup. I'm using a fresh PC, following the windows guide in this repo, using the Developer Command Prompt for VS 2019 to execute "python setup.py build_ext --inplace --complier=msvc".
I could not dive to the code right now but i have a quick idea.
This release targeted for the 3 SDK version. Probably you are trying to use it with version 4 that is currently in beta. And probably version 4 dropped some methods that i've used in this release.
This theory is supported by requirement of DirectXMath. Because previously it was not required to compile app.
So. Probably 3 SDK version will allow you to launch demo app.
it's also a problem for me.
wrapper.cpp(1566) : fatal error C1003: error count exceeds 100; stopping compilation error: command 'C:\Users\yanzq\AppData\Local\Programs\Common\Microsoft\Visual C++ for Python\9.0\VC\Bin\amd64\cl.exe' failed with exit status 2
So many warnings!
I counld'n find the answer.
When init calls load_dynamic (triggered by a "from live2d.displayable import Live2DDisplayable") it blows up on my machine. I'm on Windows 10, with the latest renpy & cubism installed. I double checked it's able to actually "find" the wrapper.pyd, it's blowing up inside that module. Possibly because I have Python 3.6 installed on this machine, too? Not sure, going to recompile the plugin and report here if that fixes it.