asfdghfh / hourglass-win32

Automatically exported from code.google.com/p/hourglass-win32
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Add mouse support #2

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Currently only keyboard input is supported. You can remap mouse or joypad 
buttons to them, but as far as the game knows it's the keyboard. Lack of true 
mouse input prevents several games from being supported that would otherwise 
work (one example is the game "Ninjah").

Note that this task is potentially more difficult than it might first appear, 
because the mouse input needs to be recorded in a way that will result in the 
game behaving deterministically even if the window is in a different position 
or the screen size is different than when it was recorded.

Original issue reported on code.google.com by nitsuja-@hotmail.com on 5 Jun 2011 at 11:48

GoogleCodeExporter commented 8 years ago

Original comment by nitsuja-@hotmail.com on 5 Jun 2011 at 11:49

GoogleCodeExporter commented 8 years ago
Well, you can fix the window wen recording starts and incode it in the move

Original comment by nxt...@gmail.com on 20 Nov 2011 at 9:30

GoogleCodeExporter commented 8 years ago
And what if the movie is recorded in like 1980x1050 and somebody wants to view 
it in their 1280x720 screen?

Original comment by yalt...@gmail.com on 15 Sep 2012 at 6:51

GoogleCodeExporter commented 8 years ago
Mouse support would be great.  Candy Crisis requires Mouse input at the menu, 
but not anywhere else.

Original comment by gladian00b on 19 Aug 2015 at 6:32