ashea-code / BLUI

Rich HTML UI engine for UE4
MIT License
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UI Widget causes engine crash, tried different embed scenarios #15

Closed gotwig closed 9 years ago

gotwig commented 9 years ago

So I have a mainmenu widget with a vertical panel. On the left side I want a seperate website to be displayed in a widget switcher, on the right side another website. Now I tried to switch from a widget switched to "custom created widget" and than tried to drag it in into the canvas, but that caused in both cases, widgetswitcher and the "custom created widget" an engine crash. The base web-canvas widget is the ExampleHUD Widget from master branch.

gotwig commented 9 years ago

ok the crash only happens when I go into the view with my mouse cursor.

ashea-code commented 9 years ago

Interesting. Could you send the stack trace in a comment here? That'd help me pinpoint the issue

Thanks!

gotwig commented 9 years ago

the thing is, the crash report dialog doesnt upen up.

ashea-code commented 9 years ago

That's interesting. Try attaching Visual Studio to it (or launching it from VS) and use it for debugging. A screenshot of the break would help as well.

gotwig commented 9 years ago

Ok, so it happens for the mouse move and mouse click event. key input doesnt seem to produce it. also the website appears to be completly blank (White). When i create the widget standalone and add it to viewport, everything works as its supposed to.

ashea-code commented 9 years ago

Not sure how to help narrow down exactly the issue, could you provide code/screenshots if you're comfortable with it?

gotwig commented 9 years ago

http://i.imgur.com/kTt8cGw.jpg When my mouse cursor enters the white area on the left it crashes immidiatly. Like I said, the area is a WidgetSwitcher, I added the widget at the start of the application to it (created it), than I switched the content with set active widget index. I try to debug now with VS for you. Are you in IRC? If you are pls join #unrealengine on Freenode ;X

gotwig commented 9 years ago

When I play in an external viewport, everythings working normal :+1: