I tried to embed multiple html canvas on a mainmenu widget blueprint. But it seems the input gets handled for the whole mainwidget blueprint, instead of only in the area of the html canvas. I wonder what can be done about it :/?
Right now its like you have to click into very weird spots on the screen (example fullhd), and its not where the html content in reality is.
Once again, separate widgets may help with this, also doing some math will help you get the X,Y to create a vector from, then pass into the mouse methods
I tried to embed multiple html canvas on a mainmenu widget blueprint. But it seems the input gets handled for the whole mainwidget blueprint, instead of only in the area of the html canvas. I wonder what can be done about it :/?
Right now its like you have to click into very weird spots on the screen (example fullhd), and its not where the html content in reality is.