Closed afuzzyllama closed 9 years ago
The issue is I require modifications to send and recive JavaScript events to and from the engine, these functions are not in the CEF that ships with UE4
Pretty sure that they improved on that by now: https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/WebBrowser/Private/WebJSScripting.h#L41
yes ,I found that too
BLUI will continue to use its own build of CEF. It has many customizations and will also update to the newest releases of CEF provided everything tests out fine.
If I were to move to UE's built in CEF, a huge amount of code would need to be changed, breaking existing users' projects that use BLUI.
Also, using my own build means having finite control over the most important part of BLUI.
Looking over this and the UE source. Why doesn't BLUI take advantage of the CEF that is already distributed with the Unreal Engine? I see there isn't Linux support in the Engine/Source/ThirdParty/CEF3, but maybe this is something to bring up with Epic?