The Unreal Plugin system expected the Build file to be under Source/SomeFolder/ instead of the Source directory. The Public directory no longer needs to be added to the Public includes and the Private includes now understand "Blu/Private" instead of having to pass in the entire module path.
I added OS X support to the Build file, but while compiling I ran into a problem with CEF's default UTF16 strings. This should have no effect on the build file in the future however.
The Unreal Plugin system expected the Build file to be under Source/SomeFolder/ instead of the Source directory. The Public directory no longer needs to be added to the Public includes and the Private includes now understand "Blu/Private" instead of having to pass in the entire module path.
I added OS X support to the Build file, but while compiling I ran into a problem with CEF's default UTF16 strings. This should have no effect on the build file in the future however.