Open paultech opened 8 years ago
If you'd like to fork and try it out I'd open up a branch in the main repo to merge into for testing. I'm interested in reducing the effort required including compiling CEF for each new release.
Hey guys any progress on this? Since UE4.12 supports WebBrowser in iOS now it can expand shipping options.
@paultech Would it be possible for you to send me a simple example on using /WebJSFunction.h? I am just trying to some data to browser and get a response. Thank you!
PS: Sorry @AaronShea couldn't get a contact info for paul. If you have time and can show an example of the above that would be greatly helpful. Thanks!
I've had medium success in replacing BluiBrowser process with the Epic provided CEF process. This reduces overall footprint needed by Blui and provides some extra scripting capacity via WebJS that is included in WebBrowser.
If any desire I'd be happy to help with a pull request.
https://github.com/EpicGames/UnrealEngine/tree/ab9713f2c0346236b0fdd271d3304cf0991d23de/Engine/Source/Runtime/WebBrowser
https://github.com/EpicGames/UnrealEngine/blob/ab9713f2c0346236b0fdd271d3304cf0991d23de/Engine/Source/Runtime/WebBrowser/Public/WebJSFunction.h
https://github.com/EpicGames/UnrealEngine/blob/ab9713f2c0346236b0fdd271d3304cf0991d23de/Engine/Source/Runtime/WebBrowser/Public/IWebBrowserWindow.h