Closed MelanieT closed 8 years ago
Will be creating a new tested release soon, thanks!
Great. We have other issues with BLUI I may be able to help if you can help me first. See the forum, I can't get keyboard input on OSX and we also get a crash on recent SuSe Linux even when building from source. If I had more info on how to properly build for these platforms, I could chip in more. In particular, I can't link Blu in Xcode 7 if Blu was built from source (using binary cef 2111 as you did). On Linux, the editor crashes on load with an error in XOpenDisplay (double free error) We're really trying to make this a multiplatform game but seem to be stuck on both these fronts.
It is recommended to cross-compile Linux builds from within a Windows environment. That's odd about keyboard input on OSX though.
One of our developers works on a Linux machine, does that mean she can never us the editor while BLUI is part of our project? Also, how do I go about compiling the whole shebang for OSX? I can't debug (single step) this as long as I have to depend on a Google supplied binary without debug infos!
Unfortunately my time is very limited due to college at the moment. I don't have an OSX machine up here with me to test on, nor a Linux machine with a sufficient graphics card for testing. I will try to look into things when I can.
We have all that, all I need to know is how you built this on OSX, since you have instructions up but only for Windows.
You can follow the CEF3 auto build script here:
https://bitbucket.org/chromiumembedded/cef/wiki/BranchesAndBuilding
But you also must apply the OSX patches located here: https://github.com/AaronShea/BluBrowser
To the CEF codebase
…set to proper values. Do the right thing instead and tell the user where he messed up.
Crashes are harder to debug than messages :)