Closed DunkenKBliths closed 8 years ago
Interesting, I'll have a look at this later today. What are you running ue4 on and do you have any crash logs?
Hi Aaron...this is a Windows 7 pro machine can you point me in the direction of the crash log...it didnt crash, it just told me
I've just been able to run it over here using the latest release for 4.10.4, I'm getting no issues loading it up over here. Have you downloaded the correct release from the Releases page on Github, or did you just download the source code zip?
I was running on 4.10.3 so will upgrade to 4.10.4 to see if this fixes it... the version am using is ... BLUI.3.1.Windows.Linux.CX.zip (I've also tried the Visual 2015 version)
Ok... I think I might have the answer.... I created my projects from Blueprint not C++ (tab) therefore I don't have the ".CS" file in my project to add the "PublicDependencyModuleNames.AddRange(new string[] { "Blu" });" too ....
I do see the plugin in the list but still get the "Missing module" error...
That make sense...
Ah yes, you must start a project as C++ in order to compile the plugin. This is actually required for all C++ plugins.
---- On Thu, 25 Feb 2016 13:53:39 -0800 Dunken K Bliths <notifications@github.com>wrote ----
Ok... I think I might have the answer.... I created my projects from Blueprint not C++ (tab) therefore I don't have the ".CS" file in my project to add the "PublicDependencyModuleNames.AddRange(new string[] { "Blu" });" too ....
I do see the plugin in the list but still get the "Missing module" error...
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You don't have to strictly start them in blueprint. You can change a blueprint project into a C++ one via File->Add Code -> Empty Class
Ah...just trying this now...thanks mate for your time...hopefully this will crack it...looking forward to having a play !
(Really appreciating your help..) Ok...everything where is supposed to be (using the Visual2015 version of BLUI)...C++ class added... (now asking me to rebuild) ... loaded VS2015 re-building U4E works...my project ....gets
I'm going to close this issue as I've tested with UE 4.10+ and it functions just fine. As for that error, regenerate your project files, and do a clean rebuild
Was hoping to check your code out...but unfortunately...the plugin wont load under 4.10.3
;-)