ashene64 / open-sauce

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Problem with compile-shader-postprocess #28

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What did the Exception Report say (if this was on Windows)? Include Fault
Executable Name and Offset.
creating effect compiler...failed
OS_tool: failed to create effect compiler

What steps will reproduce the problem?
1. Execute "os_tool compile-shader-postprocess postprocess\shaders"
2.
3.

What is the expected output? What do you see instead?
creating effect compiler...failed
OS_tool: failed to create effect compiler

What version of the product are you using? On what operating system?
open sauce version 3.0 on windows 7 64-bit

Please provide any additional information below.
HEK and OS are installed on D drive. (My another PC with HEK and OS installed 
on C drive can successfully execute compile-shader-postprocess command)

Original issue reported on code.google.com by HEK1...@gmail.com on 30 Jan 2012 at 2:53

GoogleCodeExporter commented 9 years ago
Does this occur when you attempt to compile the my_tint.fx shader? What other 
details are printed to the console?

Original comment by TheFieryScythe@gmail.com on 30 Jan 2012 at 8:29

GoogleCodeExporter commented 9 years ago
This error occurs when I attempt to compile any fx file including those example 
files. This was the only error message that displayed on my console.

p.s Do I need DirectX SDK installed? If so, which version do I need?

Original comment by HEK1...@gmail.com on 30 Jan 2012 at 12:23

GoogleCodeExporter commented 9 years ago
You don't need the SDK, no. I'm not sure why that function would fail without 
any errors being shown. Could you check the OS_Settings.Editor.xml that should 
be along side os_tool and make sure the root directory is valid?

Original comment by TheFieryScythe@gmail.com on 30 Jan 2012 at 12:46

GoogleCodeExporter commented 9 years ago
Sorry for late reply.
The attachment is the actual error message which I got. Should os_tool output 
more error message than this?
And yes, the root path in OS_Settings.Editor.xml is valid. (D:\Program Files 
(x86)\Microsoft Games\Halo Custom Edition\)

Original comment by HEK1...@gmail.com on 31 Jan 2012 at 12:44

Attachments:

GoogleCodeExporter commented 9 years ago
Have you attempted this again on the current OS build (3.0.1)? It should now 
output more information when the effect compiler creation fails.

Original comment by TheFieryScythe@gmail.com on 19 Feb 2012 at 2:40

GoogleCodeExporter commented 9 years ago
With no new complaints or anything, I'm just going to close this.

Original comment by kornma...@gmail.com on 22 Feb 2012 at 4:48