Closed GoogleCodeExporter closed 9 years ago
Isn't that just normal motion blur? Check the wiki.
Original comment by jazpub...@gmail.com
on 16 Apr 2012 at 6:13
[deleted comment]
What is your framerate when this occurs? I've seen this before, but only at
less than 30fps (in which case its not worth having on anyway). I believe it's
due to the matrix used to produce the velocity buffer not getting updated
enough/at all for some reason.
You get the same issue if you set the game speed to 0 or close to it as the
velocity buffer matrix is tied to the games update rate.
Original comment by TheFieryScythe@gmail.com
on 18 Apr 2012 at 10:54
I'm a frequent user of CMT's A30, so I know all about the blur being affected
at low framerates. I've been trying to pinpoint the cause of visual lag, and it
usually ends up at being worst when looking directly at the lift. At first, I
thought the lift was causing lag with it's higher-quality animation. However,
even with all settings at low-quality/high-performance, I was barely getting
around 15-20FPS. I have adjusted almost every setting in Windows 7 to be aimed
at better performance. I also disable dwm.exe when gaming. Two of my processors
are averaging around 50-85%, while the other two stay below 30%. RAM usage wile
in-game is around 60-80% (I only have three GB's). General information for my
laptop model: http://us.toshiba.com/computers/laptops/tecra/R840/R840-S8410
I'm pretty good with computers, so I have tried a lot to improve performance. I
just need about a thousand bucks so I can buy an Alienware x51.
This bug is especially annoying when trying to explore the user-created maps "
Original comment by VoidsSha...@gmail.com
on 14 May 2012 at 8:46
This is caused by the GBuffer shaders using vertex shader constants c96 onwards
for their own data. I had thought Halo would only use c0 to c95 since that is
the number of guaranteed VS constants available in shader model 1.0, but it
looks like Halo can use extra VS constants when available (possibly only on
custom models).
Original comment by TheFieryScythe@gmail.com
on 8 Jul 2012 at 8:20
Fixed in revision 34958869444a (380).
Original comment by TheFieryScythe@gmail.com
on 3 Nov 2012 at 2:04
Original issue reported on code.google.com by
martinsr...@hotmail.com
on 13 Apr 2012 at 2:50Attachments: