Closed GoogleCodeExporter closed 9 years ago
Try the shaders without OS installed (in a test map if yours relies on OS).
Just looks like DXT compression to me. OS makes no changes to any transparent
shaders.
Original comment by TheFieryScythe@gmail.com
on 5 Oct 2012 at 11:41
I know, I did, and it works fine flawlessly. I'll do it again, though.
Original comment by admir...@gmail.com
on 5 Oct 2012 at 4:55
Here's proof. Same sky, in a .map file, without dinput8.dll running. Shows up
pretty and nice. Before screenshots are horrid.
Original comment by admir...@gmail.com
on 5 Oct 2012 at 10:15
Attachments:
Can you add it to a test map, and upload it somewhere so I can repro it here?
Original comment by TheFieryScythe@gmail.com
on 6 Oct 2012 at 11:55
OK, but let me tell you how to do it first.
Choose a map that's very dark, and add a sky with shader_transparent_glass
clouds. No matter what, they don't work unless outside of OS. Here I'll just
give you the latest Blood Creek Campus to est.
Original comment by admir...@gmail.com
on 6 Oct 2012 at 8:12
I don't see an attachment, or link to a map. Did you forget to add one?
Original comment by TheFieryScythe@gmail.com
on 7 Oct 2012 at 10:34
tried to go upload one. It didn't work, so I'll try on the Mediafire.
Original comment by admir...@gmail.com
on 8 Oct 2012 at 2:04
OK, it's a conflict between the old OS files and the new ones. If installing
OS 3.0.3 and then upgrading to a codebase version, it wigs out. If installing
a fresh copy, it's fine.
Original comment by admir...@gmail.com
on 4 Dec 2012 at 9:05
Original comment by kornma...@gmail.com
on 5 Dec 2012 at 5:18
Reopening as a test map that I can reproduce this on hasn't been provided yet,
and I would like to be doubly sure it isn't an issue before closing the bug.
Original comment by TheFieryScythe@gmail.com
on 5 Dec 2012 at 1:00
Original comment by TheFieryScythe@gmail.com
on 31 Dec 2012 at 7:49
Original issue reported on code.google.com by
admir...@gmail.com
on 5 Oct 2012 at 6:10Attachments: