Closed mruegenberg closed 8 years ago
Yes, we should mention that. Thanks for the suggestion.
Having said that, noise with a range 0 to 1 is what interactive material editors and some shading language wrappers have been providing for convenience, but the underlying "raw" function as such has always been zero mean.
Mentioned it prominently on the wiki page. I think that's enough, I won't touch the source files for now.
Some people implement noises to be between 0 and 1, other implementations (liket the Simplex noise here?) are between -1 and 1.
It would be helpful to just mention the range somewhere, so no one is left guessing.