Closed slawo closed 8 years ago
All of the Volatile demos are done in Unity 5. I'm not sure about how backwards compatibility will work with the scenes. I'll check on the VOLATILE_UNITY flag though. Could you post the errors? You may need to add the UnityEngine.dll to your project if you're building against it for Unity compatibility.
OK! Thank you for pointing that out. Just tried the demos with unity 5 and yes they work.
As to the errors it's mostly missing functions like Assert and Co implemented in VolatileEngine.Debug but not in UnityEngine.Debug...
Also:
Assets/__TEST/VolatilePhysics-master/VolatilePhysics/Body.cs(74,41): error CS0121: The call is ambiguous between the following methods or properties:
Volatile.VolatileUtil.InvRotate(this UnityEngine.Vector2, UnityEngine.Vector2)' and Volatile.VolatileUtil.InvRotate(this UnityEngine.Vector2, UnityEngine.Vector2)'
Hi, I was about to test the library using Unity 4.7.0.
Unfortunately the scenes are empty.
Also Activating VOLATILE_UNITY creates numerous bugs and stops the project from compiling.
Is there a stable version I could use to do some testing?