Shapes are now set in world coordinates based on a "SetWorld" command
Bodies connect to shapes using a "Fixture" data structure
The Fixture contains offset information, and an "Apply" command
The Apply command places the shape in the world relative to the body's position and offsets
All of this is prep work for rollback being able to move shapes individually
Shapes are now set in world coordinates based on a "SetWorld" command Bodies connect to shapes using a "Fixture" data structure The Fixture contains offset information, and an "Apply" command The Apply command places the shape in the world relative to the body's position and offsets
All of this is prep work for rollback being able to move shapes individually