ashoulson / VolatilePhysics

A 2D Physics Library for Networked Games
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Pulling in changes to shapes #9

Closed ashoulson closed 9 years ago

ashoulson commented 9 years ago

Shapes are now set in world coordinates based on a "SetWorld" command Bodies connect to shapes using a "Fixture" data structure The Fixture contains offset information, and an "Apply" command The Apply command places the shape in the world relative to the body's position and offsets

All of this is prep work for rollback being able to move shapes individually