Open wikiblog0 opened 2 years ago
I know that the libraries used on the Switch are not the same as the ones used on the Wii U. But maybe certain ports of the Switch source code can be used for the Wii U source code.
I'm not really sure what parts would be shared? Other than like, bugfixes, but they should probably go upstream anyway...
Or you could also use the old Wii port and adapt the latest SRB2 update to the Wii port so that it can be played on the Wii U virtual wii with gamepad compatibility.
The wii port is v2.0, which as far as I can tell is an entirely different game to v2.2 in terms of engine tech and levels and whatever else. So I doubt it.
I should mention that there's a new branch of this repo based on v2.2.10: https://github.com/QuarkTheAwesome/srb2-wiiu/tree/v2.2.10-wiiu
It seems to run stably (woo!) unlike the v2.2.8 port, however it's also kinda too slow to be playable. I'm not really sure what a good approach to fixing it is, the slowness appears to be a combination of decoding the music and doing software rendering.
Thanks for reply.
I see, in the decoding music, maybe if you try to use the SDL library of GaryOderNichts can resolve the problem. I read the this library is used to decoding the music in the Sonic Mania Wii U port. Link: https://github.com/GaryOderNichts/SDL.
I know, that you have release SDL Wii U compatible versions in Yawut´s github repository, but you can try to use this sdl version maybe can reduce the slowness of the game.
v2.2.10 is already using Gary's SDL: https://github.com/QuarkTheAwesome/srb2-wiiu/blob/v2.2.10-wiiu/Dockerfile.wiiu#L3
I see that if you implemented it in the latest version. Hope you can resolve the slowdown issue.
I have three last questions I want to ask you:
1) When you can resolve the SRB2 slowdown issue, will you release the .rpx file for public use or continue to polish other aspects of the port?
2) Do you have other projects in mind for Wii U like ports of other games, emulators or applications?
I would like to recommend if you could port the movian application, it is a multimedia center that is for PS3, PC and android and a long time ago they tried to make a port for Wii. However, they never release the boot.dol from the application, although they left the source code. I created a backup repository of the application to house the source code and also leave all the programming tools that I consider necessary to improve the Wii version and later make the port to Wii U. I leave you the link in case you want to see it: https://github.com/wikiblog0/movian-wii-wiiu
3) Right now with the release of the Aroma environment and with the new libraries that are coming out, do you think that in the near future the Wii U programming guide could be updated, to adapt to current times and thus facilitate the arrival of new programmers to the Wii U scene?
I appreciate the attention you have given me to my doubts and I hope you can soon release the port of SRB2 for Wii U, it shows the effort you have put into it and it would be a shame if it did not materialize.
Greetings.
When you can resolve the SRB2 slowdown issue, will you release the .rpx file for public use or continue to polish other aspects of the port?
I might have a few other things to play with (loading screens? getting permission to distribute the assets as a wuhb?) but I don't see a reason not to put out an rpx at least. You can build one now too, if you want.
Do you have other projects in mind for Wii U like ports of other games, emulators or applications?
Right now I'm focused on getting all the other game ports I've done ported to wuhbs and aroma-ready. I'll consider your suggestion once I'm looking for a new project to do.
Right now with the release of the Aroma environment and with the new libraries that are coming out, do you think that in the near future the Wii U programming guide could be updated, to adapt to current times and thus facilitate the arrival of new programmers to the Wii U scene?
Very little would actually need to be changed, but I'll check over it, and maybe add a note about wuhb.
I'll try to create the .rpx file, I'm new to programming but the instructions are very clear, so I don't think I'll have any problems compiling it.
Yes it would be nice if you port homebrew games to wuhb for quick access through the wii u menu.
Thank you very much for answering my questions.
Greetings.
Hello
I wanted to ask you if it is possible to use the source code of the Switch port in order to improve and stabilize the Wii U version?
I know that the libraries used on the Switch are not the same as the ones used on the Wii U. But maybe certain ports of the Switch source code can be used for the Wii U source code.
It's a suggestion I wanted to make.
Or you could also use the old Wii port and adapt the latest SRB2 update to the Wii port so that it can be played on the Wii U virtual wii with gamepad compatibility.
I leave you the link of the wii port: https://wiibrew.org/wiki/User:Callum/Sonic_Robo_Blast_2
I appreciate the contributions you have made to the Wii U scene.
Cheers.