Open ashtonmeuser opened 1 year ago
What is missing?
Four of the workflows I mentioned in the description are building precompiles of the engine for Windows, macOS, and Linux using Godot Wasm as a module (similar to what you've done here).
Building the addon (GDNative/GDExtension) using MinGW would also be helpful but is lower priority as we've already got a Windows build in the release artifact.
The following use cases are not supported via GHA.
Windows (MinGW) addonUnsupported (see reasoning)Windows (MinGW) moduleNot required