Open ChloeDawn opened 6 years ago
Rewriting the texture PNGs? That'd grow the size of the atlas multiple times if done for each block.
I might be able to solve some of the issues, but not all. The mod is a bit hacky anyway.
You wouldn't necessarily need to stitch them into the atlas; you could get the original texture, rewrite the data, store the png data to a cache, and use it when generating the dynamic model, no?
For static rendering, it must be on the texture atlas - unless you want a TESR for every Preston block.
No, it can be stored as a custom TextureAtlasSprite and it will be usable with a baked model.
Not in static rendering. How do you plan to rebind the texture? TextureAtlasSprites only store UV coordinates, not texture addresses.
Preston version: 0.3.3 Forge version: 1.12.2-14.23.2.2618
I think the first and last issues could be resolved by rewriting the texture png's and caching them for the models, rather than drawing translucent layers over the base texture.
Recording of quad culling (took a few attempts to produce):