Open kerodkibatu opened 1 month ago
Hi Kerod.
Thanks for trying RL Matrix. I am in the process of making it a lot more polished and I'll be ditching binary serialiser for buffer saving.
I never exposed the saving method for RLMatrix.Godot and for plain RLMatrix if I remember correctly its deleted/commented out.
Are you using DQN or PPO? I might be able to publish something today for you. But there will be small breaking changes.
Thanks a lot for the prompt response! I'm currently using PPO.
Thanks a lot for the prompt response! I'm currently using PPO.
Thats a shame. I'm a bit behind on this one. Let's see what I can do.
No worries at all! I understand that these things take time, and I'm really grateful for your willingness to help out.
I just wanted to reiterate how much I admire what you're doing with RL Matrix. It's a fantastic tool for the C# RL community, and I'm excited to see how it evolves.
Count me in for support—I'd be more than happy to contribute examples and functionality to help push the project forward.
Just an update that I have commited an updated version. Its not on nuget yet
For you this means massive performance improvements for both PPO & DQN. Also RNN now works as intended and I am satisfied with it.
I have exposed save/load methods temporarily in the TrainingManagerBaseDiscrete so you'll have to find opportune time to access it (in between frame updates) or edit it yourself - let me know if you need help.
You may have to change some of your implementations as IEnvironment as been replaced with Async variant to enable some weird DRL experiments...
Hey there, I'm curious about how to save and load models trained using Godot. I've been experimenting with reinforcement learning algorithms, and now I'm at a point where I want to persist my trained models for future use. Can anyone guide me through the process? Any tips or examples would be greatly appreciated! Thanks in advance!