Synced up particle system with server (Accomplished by running [Command] to run code on server then running [ClientRPC] which will run code on all clients)
Players do not collide with each other (Done through changing the collision layer matrix)
@seannam1218 i recommend going through each commit instead of all the files since mirror added a shit ton. The sync isn't perfect but its better than usual at least
Hooked up mirror. Features include:
@seannam1218 i recommend going through each commit instead of all the files since mirror added a shit ton. The sync isn't perfect but its better than usual at least
Also