Open rakirox opened 4 years ago
Hey @rakirox, I hope this finds you well. Thank you so much for jumping in and taking this on. I would like to ask, did you ever get around to solving this for iOS? I'm having a heck of a time trying to maneuver the best way I can within unity to unload assets, GC but still can't clear ~500MB of men post Unity scene runtime.
please advise,
Adds optional boolean prop
unloadOnUnmount
toUnityView
which unloads all unity scenes but not game preparation. this is an optimization for the next run of your game which will be faster. And releases all scenes' memory.Also, it expose
unloadPlayer
so you can manually decide when to unload all scenes.Notes: