Something is wrong around :
Color
PixelColor
PixelFormat
Endianness
RGBSurface stored values
RGBSurface::convert...
The result of the conversion is the opposite of what is expected.
Detected with OpenGL.
Seems to keep working fine with SDL for some reason...
-> Need to write a lot of tests to find out whats wrong
Maybe after implementing basic OpenGL functions...
Something is wrong around : Color PixelColor PixelFormat Endianness RGBSurface stored values RGBSurface::convert... The result of the conversion is the opposite of what is expected. Detected with OpenGL. Seems to keep working fine with SDL for some reason... -> Need to write a lot of tests to find out whats wrong Maybe after implementing basic OpenGL functions...