Implement a conversion from RGB surface to Texture, also taking care of converting colorkey to alpha, somehow...
This will simplify implementation of Guichan frontend and others...
Also that will provide more details into whats happening, along with more use cases for OpenGL in SDLut.
Implement a conversion from RGB surface to Texture, also taking care of converting colorkey to alpha, somehow... This will simplify implementation of Guichan frontend and others... Also that will provide more details into whats happening, along with more use cases for OpenGL in SDLut.