We need to implement that in order to speed up events handling.
Carefull : have to link that with the EVENTTHREAD flag in SDL.
IF no thread, old way, if thread : do it the fast way
http://www.gameprogrammer.com/fastevents/fastevents1.html
This is likely to be dropped because of SDL moving to 1.3
I t snot that much interesting to do where we are right now anyway. so maybe later if someone 's got time...
We need to implement that in order to speed up events handling. Carefull : have to link that with the EVENTTHREAD flag in SDL. IF no thread, old way, if thread : do it the fast way http://www.gameprogrammer.com/fastevents/fastevents1.html