Implementing the core features of AML :
Window is the window displayed. unique.
Window has one scene active at one time.
A Scene contains Sprites.
Sprites are animated and movable.
Sprites contains area of original image data to display.
Image contains the original image data.
Image can be described to help building sprites.
Figure out something stupidly simple for the Input...
NB : AML will work either using SDL blitting functions or using OpenGL calls.
Since SDL is still under heavy development, we can start writing the OpenGL part of it.
Implementing the core features of AML : Window is the window displayed. unique. Window has one scene active at one time. A Scene contains Sprites. Sprites are animated and movable. Sprites contains area of original image data to display. Image contains the original image data. Image can be described to help building sprites. Figure out something stupidly simple for the Input...