We are not interested in FSAA as we do not run in full-screen mode. We are interested in FBO based MSAA or Render-to-Window anti-aliasing.
This feature is typically enabled via auto-detection of capabilities plus we may need to be able to disable this via options or in case of failures (this can consume a lot of video memory on some systems)
When sites go into distance, the quality of rendering diminishes. One of the ways to render this is by enabling anti-aliasing (subsampling etc.,). We want to see if we can make this possible.
This is more of a research subject then anything that can be played with on spare time.
(Low priority)
Attempt to implement multi-sampled anti-aliasing for rendering output.
http://www.opengl.org/wiki/Multisampling
We are not interested in FSAA as we do not run in full-screen mode. We are interested in FBO based MSAA or Render-to-Window anti-aliasing.
This feature is typically enabled via auto-detection of capabilities plus we may need to be able to disable this via options or in case of failures (this can consume a lot of video memory on some systems)
When sites go into distance, the quality of rendering diminishes. One of the ways to render this is by enabling anti-aliasing (subsampling etc.,). We want to see if we can make this possible.
This is more of a research subject then anything that can be played with on spare time.