Closed mirchd closed 5 years ago
sorry, i don't have time recently.maybe i will update it one or two month later.
26>LogModuleManager : warning : ModuleManager: Unable to load module 'LuaglueGenerator' - 0 instances of that module name found. 26>LogCompile : error : Failed to inittialize the engine (PreInit failed).
please help,
i don't have time and tool until weekend
4.20 had been released, may you has time to update the plugin, thank you.
i will solve it this weekend.
Is there any new progress?
wuwuwuwu~sorry,i will solve it as soon as possible.
hi,the plugin is very good! I want to use it in project, but 4.20 can't do, Could u help me?
sorry about it. i will solve it as soon as possible,maybe this weekend.
thank u very much.
https://github.com/asqbtcupid/unreal.lua/tree/4.20, move the LuaGlueGenerator folder to Engine/Plugins. only tested in windows with source compiled engine.
thanks, I'll try it.
13> Running UnrealHeaderTool "D:\Unreal\unreal.lua\CatchMe.uproject" "D:\Unreal\unreal.lua\Intermediate\Build\Win64\CatchMeEditor\Debug\CatchMeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors 13>LogModuleManager : warning : ModuleManager: Unable to load module 'LuaglueGenerator' - 0 instances of that module name found. 13>LogCompile : error : Failed to initialize the engine (PreInit failed). 13>EXEC : error : UnrealHeaderTool failed for target 'CatchMeEditor' (platform: Win64, module info: D:\Unreal\unreal.lua\Intermediate\Build\Win64\CatchMeEditor\Debug\CatchMeEditor.uhtmanifest, exit code: CrashOrAssert (3)).
I have the same problem :( The plugin LuaGlueGenerator not compiled
is the plugin will upgrade to 4.20? thanks