Closed mesilliac closed 3 years ago
Priority Zero keeps crashing seemingly randomly. It happens when i click something, but what i click and when it happens seem completely arbitrary.
I haven't been able to reproduce it on purpose, except that it happens somewhat frequently, every 10 or 20 cycles or so.
The error message given was this the last two times it happened:
Priority Value Out Of Range: -200 UnityEngine.Debug:LogErrorFormat (string,object[]) Debug:LogErrorFormat (string,object[]) (wrapper dynamic-method) Chore:Chore..ctor_Patch0 (Chore,ChoreType,ChoreProvider,bool,System.Action`1<Chore>,System.Action`1<Chore>,System.Action`1<Chore>,PriorityScreen/PriorityClass,int,bool,bool,int,bool,ReportManager/ReportType) Chore`1<FetchAreaChore/StatesInstance>:.ctor (ChoreType,IStateMachineTarget,ChoreProvider,bool,System.Action`1<Chore>,System.Action`1<Chore>,System.Action`1<Chore>,PriorityScreen/PriorityClass,int,bool,bool,int,bool,ReportManager/ReportType) FetchAreaChore:.ctor (Chore/Precondition/Context) FetchChore:PrepareChore (Chore/Precondition/Context&) ChoreDriver:SetChore (Chore/Precondition/Context) Brain:UpdateChores () Brain:UpdateBrain () MinionBrain:UpdateBrain () BrainScheduler/BrainGroup:RenderEveryTick (single,bool) BrainScheduler:RenderEveryTick (single) SimAndRenderScheduler/RenderEveryTickUpdater:Update (IRenderEveryTick,single) UpdateBucketWithUpdater`1<IRenderEveryTick>:Update (single) StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single) StateMachineUpdater:RenderEveryTick (single) Game:LateUpdate () Build: U35-477316-S
I believe this was fixed by v2.0.1
Priority Zero keeps crashing seemingly randomly. It happens when i click something, but what i click and when it happens seem completely arbitrary.
I haven't been able to reproduce it on purpose, except that it happens somewhat frequently, every 10 or 20 cycles or so.
The error message given was this the last two times it happened: