asquared31415 / ONITwitch

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[BUG] A mod incompatability i guess #1

Open Nick56731 opened 10 months ago

Nick56731 commented 10 months ago

It seems like the Twitch Integration mod does not work with the Wallpaper mod. After attempting to place a Wallpaper the game just dies. I have absolutely no idea what could be causing the crash but ima just post the error here and hope it somehow helps resolving the issue (i also had the same crash details when placing a natural tile with the buildable natural tile mod)

Log copied from the crash report: NullReferenceException: Object reference not set to an instance of an object

MaterialSelector.RefreshToggleContents () (at :0) MaterialSelector.ConfigureScreen (Recipe+Ingredient ingredient, Recipe recipe) (at :0) MaterialSelectionPanel.RefreshSelectors () (at :0) MaterialSelectionPanel.ConfigureScreen (Recipe recipe, MaterialSelectionPanel+GetBuildableStateDelegate buildableStateCB, MaterialSelectionPanel+GetBuildableTooltipDelegate buildableTooltipCB) (at :0) ProductInfoScreen.SetMaterials (BuildingDef def) (at :0) ProductInfoScreen.ConfigureScreen (BuildingDef def, System.String facadeID) (at :0) PlanScreen.OnSelectBuilding (UnityEngine.GameObject button_go, BuildingDef def, System.String facadeID) (at :0) PlanBuildingToggle+<>c__DisplayClass15_0.b__0 () (at :0) Util.Signal (System.Action action) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) KToggle.Click () (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update()

Build: U50-583750-S

asquared31415 commented 10 months ago

I cannot reproduce this, a full log would be useful (logs are at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log, and you should copy it immediately after the crash.)

Also the latest update may have fixed this issue, it's hard to know without more context.

Nick56731 commented 10 months ago

The update did not fix this crash Heres the log: (i have no idea how anyone can read out of this but uh good luck) Player.log

asquared31415 commented 10 months ago

That unfortunately doesn't have any helpful information for me (besides that you have 148 mods active, wow). Would you mind sending the save file? It's at C:\Users\%USERNAME%\Documents\Klei\OxygenNotIncluded\save_files or C:\Users\%USERNAME%\Documents\Klei\OxygenNotIncluded\cloud_save_files

Nick56731 commented 10 months ago

Github is not letting me upload my .sav for some reason. Dont know if this helps but the Map was made with the EmptyWorlds mod and the Cluster Generation Manager mod

asquared31415 commented 10 months ago

Unfortunately that isn't enough information :( it will be specific to something that has happened on your save only. You could try zipping the file and uploading it, or using a file sharing service like dropbox or google drive.

Nick56731 commented 10 months ago

aw fuck this game can crash.zip I dont know if the save file will help because its literally a spaced out world with the 2 mods above and its freshly generated

asquared31415 commented 10 months ago

This is really weird, I was suddenly able to reproduce it without that save... maybe I was messing something up before. Either way, I have found the issue and have a fix. This will be fixed in the next update.