Closed pizzamaker closed 8 years ago
While using the latest git version. I get the same error when using the latest stable release.
assaultcube.sh parsing commandline argument 1: "--home=/home/pizzaiolo/.assaultcube_v1.2" Using home directory: /home/pizzaiolo/.assaultcube_v1.2/ parsing commandline argument 2: "--init" writing to file: /home/pizzaiolo/.assaultcube_v1.2/clientlog.txt init: sdl (1.2.15) init: net (1.3.6) init: world (1202) init: video: sdl init: video: mode init: video: misc init: gl Renderer: Mesa DRI Intel(R) Sandybridge Mobile (Intel Open Source Technology Center) Driver: 3.0 Mesa 11.2.0 init: console libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile init: sound Audio devices: OpenAL Soft connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=Arquivo ou diretório não encontrado) attempt to connect to server failed Sound: OpenAL Soft / OpenAL Soft (OpenAL Community) Driver: 1.1 ALSOFT 1.17.2 init: cfg init: models init: curl init: docs init: localconnect read map packages/maps/official/ac_avenue.cgz rev 21 (27 milliseconds) ac_avenue by jiba loaded textures (674 milliseconds) loaded mapmodels (1229 milliseconds) loaded mapsounds (887 milliseconds) game mode is "TDM" init: mainloop libpng warning: iCCP: known incorrect sRGB profile connecting to Calinou [Europe/Paris] attempting to connect to 89.234.181.48:28763 connected to server read map packages/maps/official/ac_scaffold.cgz rev 2 (4 milliseconds) ac_scaffold by DogDancing loaded textures (250 milliseconds) loaded mapmodels (204 milliseconds) loaded mapsounds (228 milliseconds) game mode is "TDM" Team Deathmatch: Shred the enemy team to pieces! time remaining: 7 minutes connected: GTA connected: SQUEZZIE MOTD: Welcome to Calinou's server, hosted in Paris, France. SQUEZZIE shredded GTA stacktrace: /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x4b5a3b] /usr/lib/libc.so.6(+0x33330) [0x7f2fe706e330] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x4765b0] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x472ebd] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x47232d] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x478794] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x46bc48] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x46c061] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x4aa83f] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x46427c] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x4496ac] /usr/lib/libc.so.6(__libc_start_main+0xf0) [0x7f2fe705b710] /home/pizzaiolo/Jogos/AC/bin_unix/native_client() [0x40e6f9] AssaultCube error (11) () OpenAL Error (A004): invalid operation, line 369 OpenAL Error (A004): invalid operation, line 369 OpenAL Error (A004): invalid operation, line 369 OpenAL Error (A004): invalid operation, line 369 AL lib: (EE) alc_cleanup: 1 device not closed
pls come to #assaultcube on quakenet (or you can go ahead and provide more details here)
This bug was solved by self-compiling assaultcube-next with the command make ACDEBUG=yes install
While using the latest git version. I get the same error when using the latest stable release.