Open Felix-The-Ghost opened 3 years ago
Entity sparkles are now colorized according to the corresponding entity so identifying them from a distance is easier (arrows from playerstart entities also colorized)
I prefer equal to sauerbraten
I prefer equal to sauerbraten
Would you mind elaborating what you mean by this? I see the screenshot but I'm unable to infer from your brief message if you simply mean all sparkles being blue or if you want a verbose amount of information on the HUD, or those rectangles around the entities, or labels directly on the entities.
If the only issue with this proposal is preference, it can always be programmed as an option (e.g. "legacy entity colors")
I prefer equal to sauerbraten
Would you mind elaborating what you mean by this? I see the screenshot but I'm unable to infer from your brief message if you simply mean all sparkles being blue or if you want a verbose amount of information on the HUD, or those rectangles around the entities, or labels directly on the entities.
If the only issue with this proposal is preference, it can always be programmed as an option (e.g. "legacy entity colors")
you are right, which I say "I prefer equal to sauerbraten" I mean that on top of the entity particle it should have the name of the entity
I would like some features from my 1.2 mapping client to be considered for inclusion in the upcoming 1.3 release.
While there are many features to consider this issue will focus on the entity info present in edit mode.
Description of proposed features from forum post:
In-game appearance:
Due to hardware failure I have no personal machine to actually make a pull request or even check out 1.3 but I can show the diff from 1.2 source and point out the following sections if assimilation is considered:
editinfo section - line 143
entcolor section - line 101
renderentities section - line 1639
worldrender section - line 1796
MAXPARTYPES - line 1880
particle struct - line 1883