Make Survivor / Team Survivor mode dynamic - introducing dynamic by announcing a couple of pickups to be spawned at 15 seconds into the round. Having a time limit per round of 1:30 or 2:00 minutes, where any players remaining have -1 points deducted from their score. To eliminate score trickery, /suicide gives -1 frag and -1 death.
Let’s say one 50 armour, one ammo box and one akimbo spawns per round, for example.
This forces people to move and frag each other, to grab frag points to stay on the scoreboard. The limited / delayed item spawn introduces a tactical element that players play around. The round based nature means that it doesn’t have the ability to last forever like it does now
Make Survivor / Team Survivor mode dynamic - introducing dynamic by announcing a couple of pickups to be spawned at 15 seconds into the round. Having a time limit per round of 1:30 or 2:00 minutes, where any players remaining have -1 points deducted from their score. To eliminate score trickery, /suicide gives -1 frag and -1 death.
Let’s say one 50 armour, one ammo box and one akimbo spawns per round, for example.
This forces people to move and frag each other, to grab frag points to stay on the scoreboard. The limited / delayed item spawn introduces a tactical element that players play around. The round based nature means that it doesn’t have the ability to last forever like it does now