When the client parses an invalid map (ac_x58.cgz.zip), the game crashes in the renderstrips function. Unfortunately, I didn't find any useful information while debugging, so I attach the stacktrace and registers view. If you find it useful, I can upload a core dump (1GB, so I didn't bother with uploading it unless it is needed).
@mmmds
Thank you for reporting this.
Could you let me know if you created this invalid map manually or did AC v1.3 produce this invalid map due to a bug?
When the client parses an invalid map (ac_x58.cgz.zip), the game crashes in the renderstrips function. Unfortunately, I didn't find any useful information while debugging, so I attach the stacktrace and registers view. If you find it useful, I can upload a core dump (1GB, so I didn't bother with uploading it unless it is needed).
Tested on Ubuntu 20.04