I am using Unity3D to import models at runtime with AssimpNet, I have stumbled upon an issue where some of the indices are sharing vertices so instead of 3 in the array there are only 2, can you help explain how I can always have a multiple of three? Thank you for your time and an awesome library. -Levon
I am using Unity3D to import models at runtime with AssimpNet, I have stumbled upon an issue where some of the indices are sharing vertices so instead of 3 in the array there are only 2, can you help explain how I can always have a multiple of three? Thank you for your time and an awesome library. -Levon