var filePath = "C:\someobject.glb"
var importer = new AssimpContext();
var scene = importer.ImportFile(filePath);
// scene.TextureCount == 0 this file has texture data but in scene it has no texture.
how can I get texture?
I tried with 'obj', 'stl', 'fbx', 'gltf', 'glb'
all cases has no texture.
You need to check the materials, just look for numMaterials in the scene. The you have to look for the different kind of textures which are stored there.
how can I get byte[] of texture data from scene?
var filePath = "C:\someobject.glb" var importer = new AssimpContext(); var scene = importer.ImportFile(filePath); // scene.TextureCount == 0 this file has texture data but in scene it has no texture.
how can I get texture? I tried with 'obj', 'stl', 'fbx', 'gltf', 'glb' all cases has no texture.