Closed copycd closed 2 years ago
Thanks for the report. Your fix looks to be the best option for now. I've added exporting BASE_COLOR if there's no DIFFUSE as it's usually close enough - at least for Phong rendering, anyway.
In theory a "high" Metalness probably ought to be exported Discreet3DS::Metal, however I've not found any documentation about the 3DS "metal" type. Given how obsolete this proprietary format is, it's highly unlikely anyone will ever reverse-engineer that part if it wasn't done back in the late 1990's...
Describe the bug when i export my Scene-object to 3ds, ai_assert(false) occur error. because aiShadingMode_PBR_BRDF of shading_mode is not processed. so that I took care of it temporarily.
below line 320 in 3DSExporter.cpp
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