Closed UltraEngine closed 1 month ago
It appears that the FBX loader quadruples the number of bones in the model. This will have a strong negative impact on rendering performance.
For comparison, this is what our FBX converter produces:
Please attach or add links to model file(s) for investigation
Apparently, there is a PRESERVEPIVOTS... setting to resolve this, but reading about that indicates that it introduces new problems of its own.
It appears that the FBX loader quadruples the number of bones in the model. This will have a strong negative impact on rendering performance.
For comparison, this is what our FBX converter produces: