Open lxw404 opened 4 days ago
Currently FBX models with skinned meshes will be imported with invalid transforms due to this change: https://github.com/assimp/assimp/pull/5349 which did not revert this change: https://github.com/assimp/assimp/commit/8a1dc87b4ca.
This results in the pose calculating against invalid absolute transforms.
Steps to reproduce the behavior: Import a skinned FBX mesh away from the origin of the scene such as this test one: zan.fbx.zip
The skinned mesh should import without pose distortion.
I believe https://github.com/assimp/assimp/issues/5449 is related to this and should be fixed by: https://github.com/assimp/assimp/pull/5643.
Describe the bug
Currently FBX models with skinned meshes will be imported with invalid transforms due to this change: https://github.com/assimp/assimp/pull/5349 which did not revert this change: https://github.com/assimp/assimp/commit/8a1dc87b4ca.
This results in the pose calculating against invalid absolute transforms.
To Reproduce
Steps to reproduce the behavior: Import a skinned FBX mesh away from the origin of the scene such as this test one: zan.fbx.zip
Expected behavior
The skinned mesh should import without pose distortion.
Screenshots
Platform (please complete the following information):
Additional context