astefanutti / kms-glsl

CLI that runs OpenGL fragment shaders using the DRM/KMS Linux kernel subsystem
https://ttt.io/glsl-raspberry-pi
MIT License
87 stars 14 forks source link

Audio Input #2

Open 3-Hz opened 3 years ago

3-Hz commented 3 years ago

Is it possible to configure this to accept PulseAudio devices as inputs? I've been trying to get https://www.shadertoy.com/view/lddyzX to run but I'm lost on how to map PulseAudio to iChannel1 in this case.

astefanutti commented 3 years ago

It's not possible at the moment, but feeding audio channels is something I'd like to have. Supporting user input, and interactivity in general, is the major area I'd like to work on.