Is there any possibility of storing the players ilevel in AstralCharacters{} and having an option to return it when announcing your keys to group/guild/friend? It'd make life easier when choosing which characters/keys to use if you could easily see what the characters ilevel was. "Has the key we want but will be a carry because of ilevel" essentially.
So when announcing it'd appear something like the following;
MyWarriorName (357.1) Keystone: Halls of Valor 2
MyDruidName (381) - Keystone: Ruby Life Pools 6
It's relatively easy to get the current player's ilevel using "playerILevel = GetAverageItemLevel()".
Is there any possibility of storing the players ilevel in AstralCharacters{} and having an option to return it when announcing your keys to group/guild/friend? It'd make life easier when choosing which characters/keys to use if you could easily see what the characters ilevel was. "Has the key we want but will be a carry because of ilevel" essentially.
So when announcing it'd appear something like the following;
MyWarriorName (357.1) Keystone: Halls of Valor 2 MyDruidName (381) - Keystone: Ruby Life Pools 6
It's relatively easy to get the current player's ilevel using "playerILevel = GetAverageItemLevel()".